Roblox Api Terrain
The id of the asset.
Roblox api terrain. I used five layers of perlin noise mathnoise which is a function in roblox studio. Int optionalthe page to retrieve. If you want to go more in depth with this id recommend reading the roblox developer wikis procedural generator. Originally it used a preset of meshes to render its terrain.
Replacematerial replaces terrain of a certain enummaterial within a datatyperegion3 with another material. Terrain now receives normal mapping and water reflects and refracts and is now transparent. Dimensions must exactly match the size of the target region in voxels. A terrainregion is a snapshot of terrain retrieved from the copyregion method.
Additionally the region3 must be aligned to the terrain materials grid ie. When calling this method the resolution parameter must be exactly 4. The id of the place. At varying values of the noise the material of the ground and altitude will be different.
Robloxs visual feature set is now more complete at this level. The terrain object is a feature of roblox that integrates voxel based terrain alongside parts and was introduced in 2011. Essentially it is a find and replace operation on terrain materials. Classes enums data types lua documents grouped.
In may 2015 smooth terrain was introduced which later replaced the old style of terrain in 2017. The following code will copy the whole terrain and clear it. It is currently based on a 444 grid of cells where each cell has a number between 0 and 1 representing how much the geometry should occupy the cell and the material of the cell. After 5 seconds it will paste the terrain back.
Can be later pasted into the terrain using pasteregion. 3d array of voxel occupancies number between 0 and 1. Items from 7 are increased even further.
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